Battlefield 2042 Xbox

Battlefield 2042 Xbox

Battlefield 2042 Xbox change before your eyes. A cutting-edge arsenal at your disposal. The grand return of all-out warfare. Adapt and overcome in massive-scale 128 player battles* where dynamic storms, environmental hazards, total combat freedom, and Battlefield’s signature destruction spark a new breed of Only in Battlefield moments.

Battlefield 2042 Xbox Last Update 

available to you which included a large set of changes to improve your gameplay experience. We wanted to get those changes in your hands as soon as possible, and now we are following up with this week’s update, as promised, filled with further fixes and balance changes.

Update #3.1 arrives on December 9. Here is a short summary of key changes to expect: 

Improvements to bullets hit registration consistency.

Balance changes for bullet dispersion and recoil

Further balance changes to Ground Vehicle 30mm, 40mm, and 57mm Cannons to reduce their effectiveness against infantry Battlefield 2042 Xbox 

A fix for a rare bug where a player could appear invisible to enemies

Fixes for several bugs related to Grenades and Launchers

Improvements to the menu flow for Xbox players to make it easier to opt-out of Cross-Play

Multiple audio improvements to enhance your overall sound experience, focused on clarity, distance, and directional perception

Update #3.1 is our last game update before the start of the holidays. That means our teams will take a break towards the end of this month and return in the new year with fresh eyes ready to go on the road to Season One. We’ll see you again in the new year where we’ll talk more about further changes and improvements you can expect for Battlefield 2042 Xbox 

Battlefield 2042 Xbox Update 0.3.1

Players that are not the Party Leader can now cancel while waiting in a queue

Xbox – Cross-Play can now be enabled/disabled in the Options menu on Xbox

Your Sort settings will now be correctly remembered when refreshing the Battlefield: Portal 

Server Browser

Fixed an issue where loadouts would sometimes be empty on the spawn screen after joining a server, preventing weapon selection

Made improvements to ensure Aim Assist is more consistent during console gameplay

Ranger’s effective combat range and overall health has been decreased


Made various tweaks to the overall audio experience to improve clarity, distance, and directional perception

Fixed an issue where soldiers would not always play indoor specific footsteps


 Battlefield 2042 Xbox Removed bounce from Underbarrel Grenades when firing at short distances

40mm AP Grenades now properly damage vehicles

Fixed some weapons displaying wrong ammo counts for specific magazines

XDR-1 and NTW-50 Bolt Action rifles reload animation increased by 0.2 seconds

Adjusted dispersion values for most weapons, which results in a faster dispersion decrease when tap firing or doing short bursts

Adjusted dispersion increases for most weapons. It now takes slightly longer for weapons to become overly inaccurate in sustained fire

Adjusted the recoil values to prevent over-aggressive recoil jump for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29

Improved hip-fire accuracy for all SMGs to make them better stand out from other automatic weapon archetypes

LMG dispersion and recoil lowered to improve performance in sustained fire

Additional improvements to recoil control for all weapons, more specifically automatic weapons.

Increased close range damage and consistency of the MCS-880 when using Buckshot Shell or Flechette Shells

Fixed a bug that caused bullets to be fired below the player’s aims for the SFAR-M GL and the K30


Fixed a bug where vehicle weapons sometimes did not deal blast damage on a direct hit

We’re reducing the Ground Vehicle by 30mm Cannon effectiveness versus infantry. It now overheats faster, has a slightly reduced rate of fire and blast damage, and increased fall off damage at a distance

Rate of Fire 350 -> 330

Heat Per Bullet 0.13 -> 0.14

Heat Drop Per Second 0.5 -> 0.475

Blast Damage 20 -> 18

LCAA Hovercraft – 40mm GPL Grenade Launcher

Blast Damage lowered from 55 -> 35

The 40mm Utility Pod upwards firing angle is now easier to use

EBAA Wildcat – 57mm Cannon

Removed dispersion

Ammo 12 -> 8

Impact Damage 85 -> 75

Blast Damage 70 -> 35


Frag Grenade

Increased the time to detonate a Frag Grenade from 1.1s -> 1.4s after a first bounce on a hard collision

Increased damage of Frag Grenades across game modes to deal 120 damage and guarantee a kill on armored players too

Reduced Frag and Incendiary Grenade max ammo count from 2 -> 1

Prox Sensor

Lowered spotting radius from 30m -> 20m

Lowered uptime from 30s -> 14s

Lowered amount of Prox Sensor a player can carry and deploy from 2 -> 1

Battlefield Hazard Zone

Fixed an issue that caused the roaming Occupying Forces LATV4 Recon to spawn at the wrong times or not at all


Kaleidoscope – Rooftop Capture Objective has been removed. There are now two Capture Objective at the bottom in BT large and one at the bottom in BT small

Orbital – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small

Hourglass – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small. Also fixed an issue where players were spawning out of bounds


Improvements on backpedaling into objects when being in the prone position

Fixed a rare issue where players could turn invisible when spawning on a full/destroyed vehicle  Battlefield 2042 Xbox

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