Battlefield 2042 Xbox


    Battlefield 2042 Xbox change before your eyes. A cutting-edge arsenal at your disposal. The grand return of all-out warfare. Adapt and overcome in massive-scale 128 player battles* where dynamic storms, environmental hazards, total combat freedom, and Battlefield’s signature destruction spark a new breed of Only in Battlefield moments.

    Battlefield 2042 Xbox Last Update 

    available to you which included a large set of changes to improve your gameplay experience. We wanted to get those changes in your hands as soon as possible, and now we are following up with this week’s update, as promised, filled with further fixes and balance changes.

    Update #3.1 arrives on December 9. Here is a short summary of key changes to expect: 

    Improvements to bullets hit registration consistency.

    Balance changes for bullet dispersion and recoil

    Further balance changes to Ground Vehicle 30mm, 40mm, and 57mm Cannons to reduce their effectiveness against infantry Battlefield 2042 Xbox 

    A fix for a rare bug where a player could appear invisible to enemies

    Fixes for several bugs related to Grenades and Launchers

    Improvements to the menu flow for Xbox players to make it easier to opt-out of Cross-Play

    Multiple audio improvements to enhance your overall sound experience, focused on clarity, distance, and directional perception

    Update #3.1 is our last game update before the start of the holidays. That means our teams will take a break towards the end of this month and return in the new year with fresh eyes ready to go on the road to Season One. We’ll see you again in the new year where we’ll talk more about further changes and improvements you can expect for Battlefield 2042 Xbox 

    Battlefield 2042 Xbox Update 0.3.1

    Players that are not the Party Leader can now cancel while waiting in a queue

    Xbox – Cross-Play can now be enabled/disabled in the Options menu on Xbox

    Your Sort settings will now be correctly remembered when refreshing the Battlefield: Portal 

    Server Browser

    Fixed an issue where loadouts would sometimes be empty on the spawn screen after joining a server, preventing weapon selection

    Made improvements to ensure Aim Assist is more consistent during console gameplay

    Ranger’s effective combat range and overall health has been decreased


    Made various tweaks to the overall audio experience to improve clarity, distance, and directional perception

    Fixed an issue where soldiers would not always play indoor specific footsteps


     Battlefield 2042 Xbox Removed bounce from Underbarrel Grenades when firing at short distances

    40mm AP Grenades now properly damage vehicles

    Fixed some weapons displaying wrong ammo counts for specific magazines

    XDR-1 and NTW-50 Bolt Action rifles reload animation increased by 0.2 seconds

    Adjusted dispersion values for most weapons, which results in a faster dispersion decrease when tap firing or doing short bursts

    Adjusted dispersion increases for most weapons. It now takes slightly longer for weapons to become overly inaccurate in sustained fire

    Adjusted the recoil values to prevent over-aggressive recoil jump for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29

    Improved hip-fire accuracy for all SMGs to make them better stand out from other automatic weapon archetypes

    LMG dispersion and recoil lowered to improve performance in sustained fire

    Additional improvements to recoil control for all weapons, more specifically automatic weapons.

    Increased close range damage and consistency of the MCS-880 when using Buckshot Shell or Flechette Shells

    Fixed a bug that caused bullets to be fired below the player’s aims for the SFAR-M GL and the K30


    Fixed a bug where vehicle weapons sometimes did not deal blast damage on a direct hit

    We’re reducing the Ground Vehicle by 30mm Cannon effectiveness versus infantry. It now overheats faster, has a slightly reduced rate of fire and blast damage, and increased fall off damage at a distance

    Rate of Fire 350 -> 330

    Heat Per Bullet 0.13 -> 0.14

    Heat Drop Per Second 0.5 -> 0.475

    Blast Damage 20 -> 18

    LCAA Hovercraft – 40mm GPL Grenade Launcher

    Blast Damage lowered from 55 -> 35

    The 40mm Utility Pod upwards firing angle is now easier to use

    EBAA Wildcat – 57mm Cannon

    Removed dispersion

    Ammo 12 -> 8

    Impact Damage 85 -> 75

    Blast Damage 70 -> 35


    Frag Grenade

    Increased the time to detonate a Frag Grenade from 1.1s -> 1.4s after a first bounce on a hard collision

    Increased damage of Frag Grenades across game modes to deal 120 damage and guarantee a kill on armored players too

    Reduced Frag and Incendiary Grenade max ammo count from 2 -> 1

    Prox Sensor

    Lowered spotting radius from 30m -> 20m

    Lowered uptime from 30s -> 14s

    Lowered amount of Prox Sensor a player can carry and deploy from 2 -> 1

    Battlefield Hazard Zone

    Fixed an issue that caused the roaming Occupying Forces LATV4 Recon to spawn at the wrong times or not at all


    Kaleidoscope – Rooftop Capture Objective has been removed. There are now two Capture Objective at the bottom in BT large and one at the bottom in BT small

    Orbital – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small

    Hourglass – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small. Also fixed an issue where players were spawning out of bounds


    Improvements on backpedaling into objects when being in the prone position

    Fixed a rare issue where players could turn invisible when spawning on a full/destroyed vehicle  Battlefield 2042 Xbox



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