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    Elden Ring Coop Mod

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    Elden ring coop mod Although Elden Ring may be played cooperatively, few people actually do so because of the difficult way that FromSoftware developed the mode. Thanks to this amazing mod created by LukeYui, that’s about to change.

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    It accomplishes essentially what you would have thought the official co-op would accomplish by allowing you and a few pals to simply get into the game and start playing. There aren’t any odd regulations or limitations in the way. The official description is as follows:

    Elden Ring Coop Mod

    • Simply said, the mod removes all restrictions so that you can play the full game with buddies. The game can theoretically be completed in a single co-op session, starting with the tutorial and ending with the final boss.
    • If a player dies, they will resurrect at the last campfire they rested at in the same globe. There won’t be a break in the session.
    • Co-operators are no longer sent home after defeating enemy bosses and clearing out zones.
    • All fog walls/barriers that typically enclose the multiplayer zone are gone, as are the corresponding teleports.
    • In a session with other players, everyone who has the whistle can utilize torrent.
    • All map waypoints will sync, making it simpler for you to travel together over the globe.
    • The global state will be reset for all players when one player rests at a Site of Grace. To stop opponent desync, this is necessary.
    • Completing game progression tasks in online play will advance the game in your personal world as well.
    • The whole game map, including the overworld, underground, legacy dungeons, etc., is available for players to explore together or separately as they like.
    Panda Atlanta
    Elden Ring Coop Mod

    Can anyone use Torrent? Are the waypoints synced? Does your development continue? Amazing! Of course, some adjustments had to be made to the fundamental experience in order to make it all work.

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    A number of balance changes have been made, including adding a third level of enemy scaling, locking anyone who dies in a boss fight into a spectator mode, and inflicting rot on anyone who dies in a co-op session. Most importantly, being able to wander around endlessly with friends makes the game a lot easier.

    The invasions were eliminated because they conflicted with the design of the co-op mode, and the Stakes of Marika were also eliminated because they “connection issues.”

    Additionally, the entire thing effectively comes with a disclaimer that, while it functions, it is still a work-in-progress, and that players will run across issues at various points.

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