Bluey the Videogame was just released for PC and consoles by Outright Games. Players can embark on adventures with Bluey and her family in this game, which is based on the children’s television series Bluey.
Gamers can select to take on the roles of Bluey, her sister, Bingo, Bluey’s mother, and Bluey’s father in Bluey: The Videogame. The game can be finished by one player, who can also alternate between the four characters while playing. Up to four players can play locally cooperative multiplayer in the same room with this game.
Bluey the Videogame
Bluey The videogame lets users finish a number of brief “episodes,” each of which has a unique narrative to discover. In these episodes, the player is instructed on how to advance, and an on-screen waypoint marker indicates their next course of action.
Players are allowed to freely explore Bluey’s world’s various locations in between episodes. The only area available to players at first in the game is Bluey’s house, but as they finish episodes, new areas like the Playground become accessible.
Every location has a variety of items that players can interact with. They can play on a seesaw at the Playground, hop on a trampoline in Bluey’s backyard, and do a lot more. As they progress through the game, players will also be able to access a few mini-games. One such mini-game is called “Keepy Uppy,” and it requires players to keep a balloon in the air and keep it from touching the ground.
Lastly, each location offers a variety of collectable stickers for players to find. Bluey and her family can wear new costume pieces that are unlocked by players through minigames and sticker discovery. Throughout the in-game environment, costume baskets allow players to alter their character’s attire.
Bluey The Videogame is currently $39.99 on the PC, PlayStation, Xbox, and Switch platforms. The ESRB has given the game an E for Everyone rating.
On the PlayStation 5, we got to play Bluey: The Videogame. Parents should be aware that although there was some lag while we played the game, these “pauses” in action were only momentary and might be resolved in a later version.